![]() This allows you to build up for a single large hit, making cheaper attacks more effective and rewarding a stalling pattern. This just means loading Sorocco up with defensive cards, making him a primarily defensive fighter. There’s several relics and perks that reward 2+ cost cards, and if you have a couple of those then picking up expensive cards becomes a lot more viable. Remember not too get overly focused on one of these, a god deck can face multiple challenges well rather than one perfectly.įirst, there’s expensive cards. Sorocco’s a tank/big damage dealer and he’s got 3 general archetypes you can try to build around. This gives you a mana at the start of turn in exchange for a stack, and certain cards deal damage based on your courage. Bleed is a permanent debuff that deals damage each turn. This can be the most ignorable of the 3 archetypes, as depending on your level perks and cards it can be hard to get value. They combo well with relics that require a certain amount of attacks or cards played to activate. These are 0-cost, 2 damage attacks that stack (stick in your hand). Remember not too get overly focused on one of these, a god deck can face multiple challenges well rather than one perfectly.įirst, there’s daggers. Sharra deals damage, but she’s got 3 general archetypes you can try to build around. He switches between dealing damage, upping his own power and making you vulnerable, meaning he’s pretty straightforward.Īt half hp, he becomes enraged, dealing significantly more damage. Once you’ve beaten him he’s replaced by one of several bosses. If you’re reading this guide, you might have already beaten him but if not, here’s the first boss that you only need to beat once.Ĭloaked Hunter, a future companion, needs to be beat in order to advance to the next stage. He benefits from heals, since he’ll hopefully be taking more hits, as well as relics that reward expensive cards. He gets block if he’s at the front at the end of the turn, has some great block cards, but also has a lot of high-damage high-cost cards. She benefits from relics that increase her power. Sharra deals more damage if she’s at the front, and while she’s got some great defensive cards most of her cards are offensive. You start with 2 heroes unlocked, Sharra and Soroco.īased on their starting cards, hp and relics you might think Sharra’s your damage dealer and Sorocco’s the tank, which isn’t entirely incorrect. I won’t be expanding on the higher difficulties, this is all about using the starting teal to beat the game for your first time. And again - always copy the savefile before editing in case you mess up.This is a simple guide on getting your first win. Just don't change the way the commas are in the file and you'll be fine. Make sure there's always a comma inbetween different parameters (for example the 2 different gems above and after each card) except for the last card. The baseAttributeMultipliers isn't always there with Allies, not sure when they are there and when not. Lavasurge Axolotl (ID 2319) with 2 sockets, a draw gem (3250) and a draw/discard gem (203) Make sure to always make a copy of the savefile before editing in case you mess up. Gems in cards are saved with the card in your deck. To edit the cards in your deck find the section "cards", for gems "gems". (I couldn't find the savegame location for those, if you know them, feel free to let me know) (xxxxxx is different on each system, but there should be only one folder) %USERPROFILE%\AppData\LocalLow\Abrakam Entertainment SA\Roguebook\Saves\Steam_xxxxxx\1\run\run.json ![]() I chose to put everything in the same order as in the compendium.
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